This is an environment peice I am currently working on for a university project. The theme of the I am going for is a Chaos shrine located in a desert setting. The goal is to eventually get this all in the UDK.
Below is a basic blockout with base meshes just detailing what I want the final piece to look like.
Base meshes themselves:
Sculpts of some various assets:
Replies
One last sculpt since I was over the 16 image limit in that first post.
I hope this helps.
I totally agree about the bricks. I was thinking of maybe just having 3-4 different types of bricks from lightly scratched, with bullet holes and to outright broken whereby I mean half the brick could have crumbled away from weathering/combat.
You make a good point about which Chaos demon this shrine is dedicated to also. I thought about this much earlier at the beginning of the project but just forgot. I'm thinking of directing this shrine towards Khorne.
Where is the Khorne Shrine