Hey guys, does anyone have a technique that can help me get my zbrush character into marvelous designer with the same scaling? I've always had this problem when starting a character and its been hell, trying to figure out the workflow for this scaling issue.
Marvelous is a good reference, but it's still useful to know how to sculpt folds. Many artists will still tweak simulated cloth afterwards. If you can't afford marvelous, blender had decent cloth sim for free and a few plug ins that make it a little closer to marvelous.