Hi guys, I'm following a tutorial on 3D modeling for 3DS max and have encountered a problem with inset that I couldn't solve. The problem is that the inset tool does not work evenly from borders to inside. I'm shore that for this is a simple solution which I have missed somewhere. I'm using 3DS max 2013 if it makes any…
No, inset isn't designed to work that way. Inset basically determines the direction inset verts move by generating a matrix from averaging the normalized parallel edges for its side-to-side angle, and the selected faces edges (including the hidden ones) for the the relative up/down angle.
I am hoping to identify the following (4) things: #1. The best workflow, presumably between something in Blender (can blender paint normal map widgets?), Substance Painter for instancing premade features onto texture layers (consisting of normal map etc). The following is a good illustration I presume for the workflow…
I was playing around with blender and one thing I really like and use often is the insetting function with no boundary. So when I select some faces which has an open edge and inset them, it looks something like this In modo we have the square corners option for bevel but it doesn't work the same way. is there any way to…
Thought I would make a new thread for this because I didnt want to clog up MOP's game art ws thread. Well I was trying to create some inset lettering on this object I was attempting to use MOP's method of applying a sweep and creating my own profile line and ran into a few problems I can create the profile fine and get it…
I have a problem with 3Ds Max 2020 where as the model will start to Zfight whenever I inset a face or when I resize the face that is inset. See video for explanation. Video here: https://www.reddit.com/r/3dsmax/comments/flvuxj/zfighting_in_3ds_max_2020_on_inset_face_and_when/ Is this intended behaviour?
Hey all, Hoping I could get some input on this model I'm doing. It would be for a real-time engine (internal for the time-being.) I'm modeling a "K" that started as a spline from a font. I cleaned up the initial spline and then extrude modifier then convert to editpoly. Given the nature of this project, it's ok to use…
Over the years, I've always run into the same issue with Inset. It was infrequent enough that I used a roundabout way to get the results that I wanted, but I'm a bit tired of that now. So, I figured I'd throw a post up in here and see if anyone has a solution for me. Basically, if I have a mesh that has chamfered edges…
I use mainly Maya, starting to learn also 3ds max. How can I make the distances between the outer edge and the inner equal, for example, on a rectangle? Tried using different tools, inset, outline, shell, but haven`t found a solution. Thanks!
Hey guys, ive got a vector shape in photoshop, and i would like to inset it to create a perfectly even border. Its a bit hard to explain so heres an explanatory picture: so anybody have any ideas?