Hi folks, I'm trying to tackle a subject that has always been a personal weakness: sculpting. I figured I would try to do study of an antique, something with a mix of organic shapes and hard surface detail, and get some nicely-defined PBR materials. Here is my ref pic: And here is my progress so far: I've been using the…
Good evening everyone ! Here are some wip shot on my latest scene. I wanted to do an environment that mix a scifi architecture and some antique props and elements. This room is part of a bigger spaceship/station orbiting around an hypothetic planet of the Proxima solar system. It's also where this women spend most of her…
https://www.artstation.com/artwork/elvdxb Hey y'all! My latest prop, a quick study in wood. A small prop project for a change! Sculpted in Zbrush, textured in Marmoset. Done under the tutelage of the great onehttps://www.artstation.com/nimlot
Hey guys! This is my first post here, heard a lot of good things about Polycount and I thought I would post my work here to get some feedback and also see all of you guys' awesome work! I'm currently working on a Marmoset scene depicting an abandoned antique barbershop. It was initially a way for me to add assets I…
Hi there, still very much a work in progress skin for the pulverizer, winging this entirely and planning to create a set of this style if it turns out ok, feedback is welcome of course :)
Just some various 1 day projects for photorealism practice using Maya, Zbrush, Substance Painter, Affinity Photo, Renderman, and Nuke. All of these are high poly models with some 4k textures slapped on 'em. Any and all critiques welcome! Though I won't be able to fix anything that's critiqued since I don't have any of the…