Just some various 1 day projects for photorealism practice using Maya, Zbrush, Substance Painter, Affinity Photo, Renderman, and Nuke. All of these are high poly models with some 4k textures slapped on 'em. Any and all critiques welcome! Though I won't be able to fix anything that's critiqued since I don't have any of the project files anymore.
I don't really have any major critiques except maybe the corner ribs on the roof of the second model look a little odd where they meet up to the center roof section. Great work all around!
I don't really have any major critiques except maybe the corner ribs on the roof of the second model look a little odd where they meet up to the center roof section. Great work all around!
Yeah the whole roof section of that model looks pretty fake and the model parts just don't seem to blend well.
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