yeah Ive tried unity3D , unfortunately you can only develop unity3D apps on a mac but other than that I find it to be quite user friendly and pretty powerful.
A WIP shot of my current scene project, made in Unity3D! Full thread can be found here ; https://polycount.com/discussion/208848/wip-unity3d-basement-crimescene
I know this thread is rather old but I am using Toolbag 3 and Unity3d...is there a way to get sky & lighting into Unity3d. The unity package doesn't bring lighting info with it. To me that's a big hurdle and if you have re-work materials once back into Unity3d what's the point. Thanks in advance for any pointers.
Hi guys, I'm looking for a way to get mesh deformation driven by cloth simulation in Max to Unity3D - has anyone tried this? I'm guessing the animation has to be baked-in somehow first? Thanks!
One more thing, I've found a cool and easy to use way to blend textures in Unity3D, I thought it's good to share with you guys: [ame]https://www.youtube.com/watch?v=u9lLBqObZF0[/ame] I believe it's enough for me to stop working in Unity3D right now, and continue working in 3DSMax , and then returning to Unity3D later.
Hi to all, I'm an Indie games dev and dad forever! Currently developing codename MRT game with Unity3d. I use Blender, Unity3d, xNormal, ShaderMap and other minor tools.