This is a thing I started sketching a while ago, it's been a sort of go to project to open up and push some polygons around when I don't want to deal with my "main" projects. It's a redesign of Corporal Hart from timesplitters 2 in a more modern / realistic style. I don't really do a lot of sci fi so this is a fun change…
Hello, I am having a problem with the material of a hat I made for TF2. It looks fine in the MAX viewport, but when I try it in-game it looks like if it had self ilumination or a very flat colour without any specular or shadows. Here is the result using a flat colour: And this is the VMT file(but pointing to my texture):…
Anyone having this issue!? Hotkeys sticking? "Has anyone found a solution for the bug where after holding down a hotkey it either gets stuck or it turns into a toggle. I have this problem on all of the snapping modes (x,c,v), moving pivots (d), and discrete mode ( j ). Sometimes the key stops working halfway through the…
Hello! I´ve been making a Hat for Team Fortress 2. It´s a Mage-Hat.......i think it kinda Fits Medic, since german mythology has a lot of Magic and that stuff in it. And maybe Medic is a Magic Doctor? WHO KNOWS?! Well, this is the Hat. I already unwrapped the UVW, it just needs to be textured. If you dont know what what…
Hello everyone. Tossing my hat into the ring. (heyooooo) What kinda Constable doesn't have a good and proper hat? Working on a couple different kinds. The classic dome shaped one is my focus but I'm also playing around with a more retro looking hat. My reference for the first are these two fine lads. Some ref for the…
I recently needed to produce 3d mesh details from very old mesh and normal map texture where those details were flat baked, sort of closer lod and chat GPT managed to do it pretty well . It took lots of discussion whats wrong and how to interpret NM . I had to upload small pictures where the normal map is supposed to spawn…
Hi, I've been playing around trying to make some custom hats for TF2. Unfortunately I've hit a stumbling block... I can make the hat, texture it and get it into game without any problems. Unfortunately when in game the hat clips through itself as shown in the below pictures: This is how the hat looks when rendered in 3DS…
Hello. I know how to make and export all kinds of props to source engine. I want to make my firt hat for TF2. What is the best way to make it? I mean. Is is good to import for example Pyro model to 3ds max? How to export that hat so that it is bind to head bone? How to test it in game? Replace existing hat?
Hello, I'm an owner of a Team fortress 2 server. We're a small community, based around gathering people from Serbia who like to play this game. What I'm looking for is a model of Serbian national hat Shajkaca to use on our server. As you can see it's a very basic hat, but my modeling skills are near to none so I'm looking…