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Making hat for TF2

polycounter lvl 9
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Hooch polycounter lvl 9
Hello.
I know how to make and export all kinds of props to source engine.

I want to make my firt hat for TF2.

What is the best way to make it?
I mean. Is is good to import for example Pyro model to 3ds max?
How to export that hat so that it is bind to head bone?
How to test it in game? Replace existing hat?

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