Hello.
I know how to make and export all kinds of props to source engine.
I want to make my firt hat for TF2.
What is the best way to make it?
I mean. Is is good to import for example Pyro model to 3ds max?
How to export that hat so that it is bind to head bone?
How to test it in game? Replace existing hat?
Replies
http://www.polycount.com/forum/showthread.php?t=69164
+ the wiki that i've cowardly let down, but it's already a starting point.
http://wiki.polycount.com/TeamFortress2
I saw that first thread. But there are only screenshots of done models?
I have to read it all. Maybe there is sth that I missed.
I read that wiki.
It was exactly what I needed.