Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
Hello everyone, My name is Logan Thurman and recently I've started a new 3d modeling project. This project is based on a prototype Locomotive that will be developed for an Unreal Engine animation project in the works. I'm building this for a very detailed high end game that I've been planning for about the past 3 years,…
in fairness they do tend to bump version number when they do something major - the 3-4 change was large, the 4-5 change seemed smaller but they did make some major architectural changes introducing verse is another large change i lost faith cos i had to ship actual product on 5.0-5.2 and they were complete shite wrapped…
Hi everyone! I'm creating this environment to update my portfolio and to learn about the urban-realistic style by creating props, tiles and trim materials. My initial goal was to remake this section of the subway level of Silent Hill 4 with modern graphics standards, with the added intention of making it "playable" in…
So I recently wrote up some introductory Material Editor tutorials for Unreal 4: http://www.tharlevfx.com/unreal-4-material-editor-math/ http://www.tharlevfx.com/unreal-4-uv-tricks/ http://www.tharlevfx.com/unreal-4-material-vectors/ http://www.tharlevfx.com/unreal-4-world-position-offset/ Nothing super complex but…
Unreal 4, 2D Paper Thread Been looking into making a 2D Game in UE4 and it's quite intuitive. Thought I would share some of my findings, please feel free to add your nuggets. "The goal of Paper2D is first-class support for making 2D and hybrid 2D/3D games in UE4."…
Project done for collectibles with the mentorship of the amazing Igor Catto, at ICS school. I was greatly inspired by the works of Marco Plouffe, Cedric Seaut and Nikolay Georgiev. Tried to depict hybrid humans, with artificial bodies and shared minds. Hope you all enjoy! If you went troutgh all the post, thanks a bunch!
This is a tape recorder prop for a Game project I'm working on this year. I'm attempting to achieve an old weathered look for the Recorder to suite it's surrounding environment. The player will use the Tape recorder as a source of information by listening to old recordings, which will also help to fill in the back story.
The entire Marmoset team is proud to announce the arrival of the next generation of our real-time rendering suite: Marmoset Toolbag 4! This much-anticipated release broadens Toolbag’s horizons once again into becoming a complete rendering and content creation tool for every 3D artist. We can’t wait for you to try it out.…
I've been learning Blender and streaming recently, my schedule is essentially a few evenings after work then finishing up the prop on the weekend, then starting a new asset the following week. So far here's my progress. All built and baked in Blender, textured in SP, renders composited in PS. (I did build the drone, but…