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The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

Silent Hill 4 - Subway recreation WIP

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b1mod polycounter lvl 3
Hi everyone! I'm creating this environment to update my portfolio and to learn about the urban-realistic style by creating props, tiles and trim materials. My initial goal was to remake this section of the subway level of Silent Hill 4 with modern graphics standards, with the added intention of making it "playable" in first person camera, by walking around the environment.

BUT I read in another similar post that this could be an overkill, and in my case I'm planning on doing all this in 2-3 months.

The screenshots are from the project in UE5 and right now I'm at the blocking phase. So, while I'm creating the first tiling materials, I was wondering if the first approach I was planning originally is ok, or should I pick one of the camera shots I took from the project and focus on that (I'm open to suggestion on which one should I pick). Also the next thing would be feedback related to composition, or suggestions if something feels missing, such as a lack like prop variety.

Right now my first two challenges are capturing the vibe of an abandoned subway station, and figuring out how to recreate the skin wall that covers the walls, as shown in the in-game captures I took.


















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