I just recently installed Maya 2018. I am not
able to bake a normal map using the Transfer Maps option. It does not work.
When I click the "Bake and Close" button, Maya 2018 freezes and then
crashes. : ( Now, it's nothing on my
part or my Mac computer, because I go into Maya 2017 and do the whole process
of creating my…
Hi everyone!I have an older project made in Zbrush 2018 and I want to continue in the new Zbrush 2021. When opening the Zbrsh 2018 project in 2021 the mesh displays a very weird zigzaggy mesh. This is how it looks in Zbrush 2018. It looks how you would expect it to look. This is how it looks in Zbrush 2021 And more…
The problem I have is that maya just won't fire up gozMaya.mll :( Zbrush's goz seems to run maya 2018 but also sends no data back. Everything seems to work in 2017 but 2018 just won't recognize the plugin no matter if i browse for it or copy it into the plugin path. Is there a different version of gozMaya.mll that I am…
This has been a long time coming, I am incredibly happy to announce that I am finally releasing one of my personal mech parts kitbash sets that I have built and use on a daily basis for my own production work. The Full Kit Includes:- 235 Total Pieces meticulously organized and broken up into 7 distinct categories.-…
I am trying to import an .fbx file created in Maya 2018 into Zbrush4R7 but get an error code: -1. Can't find any information about this particular error code online. I tried exporting the same model as a Maya ascii, binary, and OBJ format, but Zbrush can't seem to find the files. I click IMPORT in the tool menu, navigate…
Hi, I'm looking for a 3d character artist position, either temporary or permanent. I'm primarily interested in stylized or semi-realistic styles. I have extensive experience creating realistic and stylized game characters for AAA and mid-core projects.
I'm proficient in the full development cycle, from blockout creation to…
After plenty of feedback from so many awesome people I am happy to release my 2018 Reel into the wild. Could have spent another 6 months tweaking, removing and adding content however we are nearing the end of 2018 and its time to focus forward to the 2019 reel! As always critique is appreciated, compliments are welcomed…
Hey, just a quick question - is there much difference between 2016 and 2018? Apart from Arnold and the bugs in 2018, is everything pretty much in the same place as 2016... or have max adopted maya's approach and put things in odd places? :) Many thanks