As part of a college project, I have been asked to create a series of 3D models that must be with a 500 tri limit. These items include ! melee weapon,1 ranged weapon,an item of clothing and an object from home. To begin with I've started to produce a series of concepts for my melee and ranged weapons.
I've got the following strange (at least to me) problem with udk: I've had the problem that I wasn't able to place objects (static meshes) in my scene by dragging them from the content browser into the viewport. In another case, I could do exactly that and I have no idea how that case was different from the other. This is…
Hi, I've got 2 problems: First: I made a small video of 35 seconds. Just a camera moving through my level made with a matinee and I would excpect the file size to be like 400MB tops. But for some reason that 35 second video is a wopping 8.5 GB! I rendered it with these setting and these are also the details of the video…
I'm in a bit of a pickle here and it's getting to me. No matter how I try I simply cannot find a way to create a keyframe for each positional change utilising iterative functions such as FOR-DO loops or WHILE-DO loops. I want to change the objects position and create a keyframe and repeat the process from the value of i=1…
Hello lovely Polycount community! :) I honestly don't know what to do anymore other than asking here for help. Hopefully someone is able to help me out after trying to explain it as good as possible. The issue is, the reflection of my can objective looks weird and I don't know how to fix it. I'm trying to get a nice…
I'm very new to modelling and have started a project to build some assets for a game. My first set are some gravestones for a cemetery. I'm aiming to keep the models pretty low poly as they are not main components and will not be visited up close. I've created a low poly cross model and a high poly one with chamfered and…
Hi! I'm sort of new to DDO but i found my way to the effect properties that use object space normal masking to apply directional effects. When i open up the settings for it, the problem is that changing the sliders seems weird. I think it's easier if i just say what my spefific problem is. I have my dirt layer go on the…
SDFs are used in many different ways like making reading text in games less pixelated. https://www.youtube.com/watch?v=CGZRHJvJYIg 2D wise it can also be used for example in creating rain hitting the floor, creating a raindrop effect, 3D wise, intersections to visualize visibility shapes, ranges... or like a less resource…
I have been studying various objects and trying to capture them in 3D for about 2 weeks now and thought I would make a thread to try to get some critique. I went to college for 3D and 2D animation, but admittedly got burnt out by the time I graduated and took such a long break that I pretty much have to relearn everything…
Hi, i am not got with english so i will ask directly In Level Desing keep object as a single mesh or meny mesh? For example, i want to make small city with game engine and i wander: 1. make evry building as a single mesh? (a lot of work for single person) 2. make a lot of parts like walls, windows, corners and create evry…