We have 2 positions open for coding/programming assistance for a big upcoming racing game, Band Pride. Requirements: * 1-2 years of experience with Unity or Unreal Engine 4 or 5. * Portfolio (recommended) * Skilled with graphics (preferred) * Skilled with animating cutscenes (optional) * Checkpoints/save file managing…
Hello! I'm searching Character TEXTURER and MODELER available for working on an in-game project in Unity. If interested and available immediately, please contact me to alessia@underdogs.ee Thank you in advance! Alessia
Hey guys so I have been having a problem with my animations in Unity and was wondering if I could get some help. For some reason when it animates my face and helmet are all messed up when it is doing the idle. I posted the GIF below so you can see how it looks
We are looking to hire 1 to 2 part time artists who can help us from concept to completion (in engine 3D models textured w/shaders) on a number of building and environment props. The game is fantasy themed and styled, think Genshin Impact but with a westernized approach. Examples will be provided. Please only apply if you…
Hello Where do i put my specular texture in Unity? there does not seam to be a slot for the texture? The shader is a cutaway - Transparent/Cutout/Bumped Diffuse Normal Specular ? I have taken a screen shot to show you what i mean.
Hey guys, I just thought I would post what I'm working on currently, any feedbac, crits etc would be great! Currently I'm working on a low poly small town airport environment in Unity, Its designed for a web based game so has to be low poly. So far i have modeled the interior of the arrivals lounge it used about 5k of…
Painting Practice are urgently looking for a Unity Programmer to join their team at Twickenham Studios for a few weeks and work on an exciting new episode of a well-known TV series. We are looking for someone who could create the following:- AI systems- Mission structures - Animation controllers - Unique shaders/shader…
I am trying to paint textures on a really large piece of terrain for a game I am working on. Im assuming I would need to use vertex painting as UVW mapping such large terrain pieces would be tedious. However I cant seem to get the plugin that comes with unity called "VertexPainter" to work..the UI is confusing and I cant…
Hey everyone, starting a new environment project and wanted to share the process. :) The scene will be a small-scale desert communication relay setup, focused on a contained area (~25x25m) with a strong focal point and clear composition. For this project, I’m focusing on improving a few key areas: * Stone sculpting and…