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Help With 3d Animation in Unity

null
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KaiSon null
Hey guys so I have been having a problem with my animations in Unity and was wondering if I could get some help. For some reason when it animates my face and helmet are all messed up when it is doing the idle.  I posted the GIF below so you can see how it looks

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  • slrove
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    slrove polycounter lvl 5
    Well it is a little hard to see what is going on exactly but there could be lots of things causing that kind of issue. Making sure the import settings are important. Do the animation files all use the same avatar? Is it a humanoid or generic rig? Is the root bone set? Does the animation look right in the preview window on import? Depending on the bone structure do need to bake any root transformation or rotations? Assuming there are no masks set does the importer have any alerts or issues at the bottom of the animation tab? Thats the place to start on making sure the animation is being imported correctly. 

    Other areas to check are the animation controller, see if any clips are missing from states. Are there any transitions that have the wrong conditions set? Also when in play mode if you have the root object that has the animator or animation component on it you can pull up the clip that should be playing in the animation window. If any of the properties are yellow it means that it can't actually find that object and attribute.

    There are so many things that could go wrong and best thing to do is have a checklist.
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