Hi, I would like to know if zbrush have the same brush preference as photoshops brush "Transfer" setting? And what more brushes/settings do you use when you create that hand painted feeling inside zbrush? Thanks for any feedback!
I recently purchased El Coro weapon designs from Massive Black and thought it was a really cool idea to block out objects in 3d before the "concept" was finalized with a paint over in photoshop. I was curious if it is a method used often in creating work for enviroments as well? Is it common practice to use 3d primitives…
I want to bevel the exterior edges of a polygroup but when I do I get this kind of result even if I use PropWidth (which makes the bevel width proportional to the polygon, but not constant along the edge loop). This creates very ugly borders before or after subdividing, which you can see in this image I did after adding…
Hello! I have a quick question. When you make a game (or level, prototype, or whatever) and cook it, do the system requirements for the game stay the same as the ones for UDK itself? I'm creating a readme file for a prototype I'm working on and I'm curious. I hope my question makes sense! If they are the same, where can I…
Hello everyone. I wanted to ask a question to the community regarding the use of the color palette when creating a realistic 3D scene. What is the workflow when keeping a preset color palette at the time of concept and project planning? Do the textures have to be adjusted to the colors in the palette, or is the lighting in…
Saw this on my LinkedIn feed. Thought it was a nice explanation of LODs for making seemingly-dense forests. The solutions for overdraw are nothing new, but still quite valid and useful. Anyhow, enjoy. http://phos.ph/2017/11/21/creating-dense-foliage-in-vr-part-2/
Hi, I'm working on a small enviroment at the moment (www.polycount.com/forum/showthread.php?t=149615). For this I want to use substance painter and also nDo. For this I want to use cages for the baking. At the moment I use the push or shell modifier in Max (shell: straighten corners, select outer faces, convert to poly,…
Noob here, trying to jump straight into creating a courier. Currently having trouble with my rotation and scale in Dota 2. I imported the donkey courier and turns out my courier is way undersized. Scaling it up screws up the animations, any other way I can do it? Up to this point I've figured out a lot as I've been going…