What is Rize? Rize is a Free to Play(F2P) First Person Shooter zombie game. A Online Multiplayer team objective based game which consists of competitive and co-operative gameplay. Set in a post-apocalyptic world. The Competitive side of things consists of two survivor factions, The Marines and The Scars, who must battle it…
Hi, long time lurker, first time poster. Been active around the Unity forums for ~7 years. Now that I'm out of education it's time I started actually making stuff with my time. I've been working on a stationary steam engine. Here's the progression of the scene as I've been creating it. I've had some good feedback in terms…
Hi. I have recently been using Unreal Engine 4; I am currently creating a PC game. I have had very little experience with UDK in the past, so I was pretty new to the software. My current task is to create a menu system, one that would appear upon pressing a key (i.e. ESC) and would have functional buttons like Resume,…
It doesn't sound like a task an artist would be responsible for, but our in house developer working with me has asked me to research a way to get a rigged mesh with biped into directx format, and figure out how animations are stored for use in the game engine. I have no idea how to do this. I don't even know what I'm…
Hey, I am pretty new to engine work and world and environment building but I was wondering, if you build an open world environment inside unreal and you would like to use real time GI for the day and night cycle and also baked lighting for interior rooms etc, how would that be done? Would you assemble the scene in your…
Hello Polycount! I am an experienced 3D artist looking to work within the industry. My expertise are 3D modelling and working with Unreal Engine 4 while able to utilise various software to get the job done. Here is a link to my portfolio:- https://www.artstation.com/artist/silohx Below is my latest work from my own…
Probably that company would have to use the Blender Game Engine for their game, there are not a lot of games created with BGE. I think they will even drop the engine in the near future, even though I like the idea of having it integrated.
Hi, My normal map goes wild on Unreal Engine 4, while on Blender/Marmoset therer's no such thing. The edge looks like this in viewport: And probably the troublemaker on the texture: But as I said before, I don't have that problem on different enviroments. Also smuding in Photoshop this area/transition makes no difference.…
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Hello, I have an issue where I export my animation from Maya to Unreal engine and the entire animation plays correctly but for some reason my neck bone is flipped. I check the transformations in maya and they are perfect but in Unreal that one neck bone has random rotations like 180 degrees and such. I tried make a random…