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Unreal Engine makes something weird with my normal map

polycounter lvl 3
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Cirmius polycounter lvl 3
Hi,
My normal map goes wild on Unreal Engine 4, while on Blender/Marmoset therer's no such thing. The edge looks like this in viewport:


And probably the troublemaker on the texture:


But as I said before, I don't have that problem on different enviroments. Also smuding in Photoshop this area/transition makes no difference.

Turning off "tangent space normal" kinda solves the problem, but makes another artifacts + the model looks so flat that it doesnt need normal map.


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