Home Unreal Engine

Unreal Engine makes something weird with my normal map

Offline / Send Message
Cirmius node
My normal map goes wild on Unreal Engine 4, while on Blender/Marmoset therer's no such thing. The edge looks like this in viewport:

And probably the troublemaker on the texture:

But as I said before, I don't have that problem on different enviroments. Also smuding in Photoshop this area/transition makes no difference.

Turning off "tangent space normal" kinda solves the problem, but makes another artifacts + the model looks so flat that it doesnt need normal map.


Sign In or Register to comment.