Hey,
I am pretty new to engine work and world and environment building but I was wondering, if you build an open world environment inside unreal and you would like to use real time GI for the day and night cycle and also baked lighting for interior rooms etc, how would that be done? Would you assemble the scene in your open world environment and then just bake one HUGE scene? Like terrain along with the rooms etc? Btw I was using unity before, which option in unreal allows me to use realtime GI similar to unitys realtime GI?
thank you
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