[FONT="]Medieval Mode - A deeper commitment.[/FONT] [FONT="]Hey guys, TL;DR/Summing up: Medieval mode expanded. Looking for artist/modelling assistance to create weapons for Valve. Please submit your own ideas if you dont like mine, its just the concept I want looked at. I'm just looking for support on an idea…
Project Title: Negative Plus Description: In NP you play as Evander, an android who is a soldier for a global superpower. But he begins to question his role in this organization, and seeks out the ‘mythical’ “emotion processor” that would let him hang up the sword and become a human like being, capable of emotions and…
thank you @Fabi_G foliage is always getting iterations as I kept some areas more fleshed out than others (for the purpose of the demo), an overhaul is coming up @sketchem I think I will do a decal set specifically for building walls where they meet the ground and some debris to line up. the landscape painting and grass is…
So I have no problem hooking up 6 textures into a maya environment cube node and then plugging that into whatever part of the shader I want it to render on, let's say the diffuse. But the mental ray environment cube doesn't seem to work at all, I put my 6 textures in, plug its out colour in the diffuse colour and it…
So I'm trying to mirror the weighted half of the model to the other half, but the mirror mode is being an asshole. Added all the bones in the list, checked vertices, selected all of them, went to mirror mode and... pressed green to blue bones. No dice. Green to blue verts then. Nope. It won't transfer the weights. What do…
I'm new to the Polycount forums. I'm learning UDK in my spare time and as part of a non-credit college course. I've been working on a level making tutorial for several weeks now. I haven't finished it quite yet. As I was working on how to create a flying camera, I accidentally clicked "Game View Mode" and the whole level…
I'm bored, come visit me here in Sunny Perth. No but seriously, if anyone is headed to this hemisphere anytime soon and would like to catch up for a beer or something, I can easily be persuaded. Hell, I can even offer a bed to sleep on and I can supply the beer. Maybe I'll even lend you my car. I've been told by my boss…
You guys are getting my point wrong. There are times when source code is needed. There are times when it is not. A smart programmer would determine at the start of the project what is needed, and act on that. An egotisical programmer will just say "I NEED THE SOURCE CODE NO MATTER WHAT!". Especially when it comes to indie…
For me as long as they take care in integrating it and it doesn't end up duct taped onto the final version, I don't necessarily mind if they integrate 3rd party plug-ins. If it saves time and is done right it's great! Some of my favorite plug-ins have been included in max and it's made my life easier. Of course I often…
Dark Blender: the ultimate tool for game asset creation: https://vimeo.com/151433064 Hi, i agree the name of this topic sounds weird but it is actually true, i have made a script able to generate a game asset and the textures ready to be exported to your favorite game engine in one click from your high poly. This project…