hi there i need an iphone spec environment the code is finished for the game and just waiting to the art to be finalized so that it can be released on the app store will pay 100-300 us dollars depending on quality need a castle ,a catapult,a bridge,a skybox,a terrain will pay via paypal as soon as you can post screenshots…
I just accepted some mid to long-term contract work and it's now looking like I need to upgrade my computer...Before I go out and blow my money, what type of specs do you guys have on your machines? I was looking at an Alienware but think they might be over-priced. Here's the primary software I'll be using: Maya 3dsMax…
Hi guys I trying learn more indepth texturing, I read PBR guide from substance and cant understand some topics someone can explain what color should be in specular channel in spec/gloss workflow in SP for mud, dirt, rubber and other non metallic materials or it should be always grey? for metalic there is clean answer…
Hi all, Complete noob here, and basically I'm involved in a project that's got me taking a crash course in the mod scene. I'm going to be working a project called GameFlood, which is an offshoot of Turbosquid.com. It's not public yet, but it's going to be heavily focused on the PC mod scene. Sorry if this is a repeat post…
I was curious if anyone had any information on the specs of the vehicles for UT3 or Gears 2. I'm making a vehicle for a school project, and I want my tri counts and texture sizes to be realistic and appropriate to a game such as the previously mentioned. I know there's tons of little questions to be asked when we're…
So I'm Working on this SUV that is kind of pimped out for and end of the world scenario but im having the hardest time texturing it(always has been a weak point). I want to find a tutorial or an example of how to paint the texture and create the spec for a car that would go into an engine, not a tutorial on how to make a…
Does anyone know where i can get a run down on the tech specs for a typical scene for a DS game. I have to do a little mock up and am wondering how many polies and textures for the background and characters would be used to make a typical scene. How many characters would be exected and the texture bit depth etc so as I…
I'm working on a little ongoing solo project right now to make a basic co-op twin stick shooter in Unity. Trying to floss up my low-spec stuff and hopefully get a fun game out of it! The theme is WW2, and so far I've got the weapon sets ready to show. I tried to keep them under 200 tri each, and each faction's weapons…
I'm looking to spec out a workstation for very intensive 3D Modeling, Animation, Rendering 4k output as well as Unity3D for an upcoming project So far I'm looking at the HP Z820 but there are a ton of options Ideally we want 2 processors, 8-12 cores each? 3ghz+? Would we benefit much with 2 graphics cards? Or is one nVidia…
Hey everyone. First off this is my first time posting here so sorry if this is in the wrong place. Anyways heres my question: I am currently in school to learn 3d modeling and animation. Ive already done a bit of work in maya and have decided its about time i upgraded from a laptop to work on. What specs are most important…