Great work so far, man. I know how it is to be working on something for so long that you can't judge what you've got anymore, haha. For me, I don't mind the blown out aspect of the image. Its a stylistic choice conveying heat on a really bright day, its a bit uncomfortable but so is real life. I feel like squinting my eyes…
First of all if you want a job in a game company you must learn the industry standard software otherwise you will be in a disadvantage against the other artists that know them. Check out my answer to this thread ( http://polycount.com/discussion/comment/2624103#Comment_2624103 ) for a list of industry standard software (…
Very start identifies you as a 3d animator, but at the end as a generalist. Pick one. I don't want to go through each piece, so I'm going to cover the basics. Generally you want your demo reel to show you competently understand the 12 basic animation principles, body mechanics and some personality. Some of your pieces have…
@Lexinator117 Hello there and thanks for the kind words. We are in more similar boats than you think. I also focused on pencil drawing up until I started the art university and I completely ignored color. I absolutely hated painting, wanted nothing to do with it and all I cared about was drawing. Because of that, I was…
I love the ambition but I'd caution about the making your own game part so soon, as it really does take an incredible amount of time and effort. Just don't make the mistake of choosing to make a game that aspires to be like GTA, Skyrim, Battlefield, etc. in that they'd basically take forever to create which increases your…
Hey Polycounters!!! Treyarch is hiring! Come join the Black Ops 2 team in sunny Santa Monica, CA and work on one of the best selling franchises of all time! We are looking for Concept Artists (temporary/contract), Senior, Mid-Level and associate Level Builders (contract and full time), UI Artist (temporary onsite or…
Hit me up. Sound Designer Job duties include: · Designs, develops, implements and debugs audio for next-gen game development. · Assists in determination of audio tasks and develops scheduling to complete those tasks. · Creates audio assets using PC and Mac based software and hardware · Collaborates with team members to…
- After two months of intensive work and sharing, Reallusion and Polycount announce that the iClone 2016 3D Character Design Contest has finally come to an end with dozens of incredible character entries that have helped rewrite the 3D character design rules. 3D character design has proven to be one of the most challenging…
Hey Chelsea, Your goal seems clear other than type of work. Are you looking for an in house studio job or freelance/contract work? The difference being: If you are looking for in house, focusing on scenes is ideal because you will most likely end up composing environments in levels. If you are looking for contract work,…
Hi Polycount community! We now accept applications for a Senior UI Artist. Apply here: http://smrtr.io/V6Lz Job Description below: Senior UI Artist [Unannounced Project] (f/m/d) * Berlin, Germany * Full-time Company Description Ubisoft is a leading producer, publisher and distributor of interactive entertainment products…