I asked the Unity forums but I figured I would also check with Polycount since you're my favorite 3D community. I don't know a lick of programming so bare with me as I misuse all the wrong terms and stuff here and get everyone confused as to what I'm trying to explain, but if anyone has any extensive experience in Unity…
Hello Polycounters ! To all those living in Montreal :) On September 15th, I am going to give a talk about substance designer and painter for the Montreal Unity User Group (MUUG). This is a free event where I am going to make a quick introduction to PBR in Unity, explain workflows with substance tools and integration in…
We're looking for a Unity VFX artist that is comfortable with a range of particle animations and VFX, from simple particles to more complex power ups. The game is being built for Virtual Reality and we have a stellar design team behind the project who needs help bringing all their creative ideas to life. If you reach out,…
I have an animation where the object is being evenly scaled up from 0.1 to 1. A second animation follows the first and keeps the scale at 1 the whole time. As soon as the anim blends to the second one the size scales down back to what it was in the first animation begining. I'm using a plugin that builds the rig for me,…
Hey guys, red ape studio have paid short-term Unity shader artist/programmer work available. If you or anyone you know is passionate and experienced with shader coding, unity and wants the opportunity for future work, message me with your portfolio and some info about your experience. LinkedIn profiles are welcome. You'll…
Style Roundup,strictly speaking is a tech demo and a new epoch-making trial.It is neither a micro film nor a 3d game.Style Roundup is a combination of them. It is literally a Video Game.But don't take the game rule too seriousely,just relax and play around with it. Note: All of them are built in Unity 3D 3.5.6f4.In order…
So I started with this low poly scene at work, working with default settings for color management, imported meshes with vertex colors to Unity and it works fine with color space on Linear. But we figured we will have to use gamma work space, since more mobile phones support it, but the results are quite different with…
So I imported these low res swords from Max 2012 by using the FBX import (due to .max files freezing). I get these weird artifacts from the mesh. These have no normal maps on them. They're just the low res model themselves. I've tried to check the following: -Flip the triangles (same result but in the opposite direction)…
A big issue you may run into is the shadowing of the terrain. It is not likely you're doing to get the distant terrain to be within the shadow distance without using a ton of shadow cascades, so you may try to bake lighting and use distance shadow mask- which isn't ideal and not even supported in all render pipelines.…
Been messing around with unity, learning scripting, do tutorials... Time to get a serious project going, I've been bouncing this idea around a bit over the last year or so and feel it's time to get started. I'm using the unity3d tut as a base with some of the scripts I've been working on, the base is there so now I'm gonna…