Hi, Can anyone help me?? I am trying to create a light trail that comes out of the back of a lightcycle i have modelled (a la Tron Legacy) but I cannot figure how I can model it so as the bike moves forward through frames a nurbs elipse gets lofted immediatley behind it wherever I have the bike (in the air, going sideways…
Hi, I hope all is well with you! I have a new idea for a social networking app that can allow users to reach popularity by posting various contents. I want the design to be futuristic and captivating but simple to use. One can post picture, videos, feelings and thoughts and they can choose to make it anonymous or not. All…
Sharing a new tool that I made for 3ds max. Enjoy :) * Creating Continuous threads, (for exmaple tanks, escalators,..) * Easy To Use! Select your track Items and the spline, click on Build track and Ready! * Live editing and friendly-Rigged so that you can use it in expanding your vehicles/models. * Another cool thing is…
We are Lucid Realm Studio, an indie 3D game art team, and we are currently looking for freelance 3D artists with strong hand-painted texture skills to work on stylized armor sets with texture quality level and art direction of titles such as World of Warcraft. Project Details * Style: Hand-painted * Textures: 1 × 2K Base…
Hello, So i was asking myself a Question wich is really interesting for me.. Heres the Question:Is it allowed or possible to create Indie Games while you are working at a AAA Studio lets say for example as a Environment Artist?I have never worked at a AAA Studio but i want to work at one in the future i also would try to…
Hi, I am relatively new on the Unreal scene and wondered if anyone has successfully managed to create the illusion of the anisotropic highlights that occur on short fur. The best example I have found is the way highlights play on the fur of a black stallion. I have been briefly looking at the new hair shader in Unreal to…
I'm optimizing a number of hard-surface vehicle parts from Solidworks by baking high-poly details to the low-poly mesh. When creating assets for games, I almost never use 90 degree angles on high-poly models. However, this particular asset I'm creating has a combination of beveled and sharp edges. I have a feeling that the…
Hi everyone, We're a small team of developers currently building an original multiplayer game in Unreal Engine 5, and we're looking for a talented 3D Artist / Art Lead to join us as a long-term creative partner. At this stage, we'd prefer not to publicly share details about the game's core concept, but we're happy to…
I have this odd issue where zBrush will only create a normal map from the lowest subdivision. When I lower the level down to the lowest it creates a normal map from the lowest subdivision instead of from level 7. When I lower it down to 6 it bakes a blank blue normal map. Multimap exporter does the same thing. I set to…
Seems the first thread got an error. I'll try again with this.. :) Hi, I'm a 3dsmax modeller and I've been in charge to create some planet-levels like those at Mario_Galaxy game.. Lowpoly art ,btw.. Could you guys give me some clues about the best way to create those kind of maps? I need to choose between making them from…