I have this odd issue where zBrush will only create a normal map from the lowest subdivision. When I lower the level down to the lowest it creates a normal map from the lowest subdivision instead of from level 7. When I lower it down to 6 it bakes a blank blue normal map.
Multimap exporter does the same thing. I set to bake at level 7 and it gives me a level 1 normal map bake.
None of my UVs are overlapping or outside the bounding box. This was working before until I finished polypainting. Am I missing something here?
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Polypaint is the opposite; you'll want to create it on the highest level.