We had a thread about this earlier in the month here. To sum it up, a good 15' laptop for 3d sculpting and newer game engines (such as Unreal3) Would have a Geforce 8600, 2+ gb ram (3+ if running Vista), and a dual core processor. For a 17' you can go as High as Geforce 8800, though In late August the mobile 9800 is…
[ QUOTE ] looks != fun. you guys are chodes. [/ QUOTE ] Every retard that says this seems to forget that shity graphics doesnt equal fun games, most games that come out and look like shit, also play like shit. Sure you can find plenty of examples of fun games that look like ass, but i can find you even more examples of…
Hi. I want to show some things I've been working on while I learn UE4 and also expose some thoughts on the workflow I gathered in the process. Maybe this can be helpful for people thinking of doing something similar. I originally posted this on reddit, but it seems much more appropriate here due to the post format. Also…
Hey guys, in Unreal Engine 5.4.4, I’m experiencing an issue where shadows that aren’t visible in the scene appear in the mirror reflection. A Rect Light coming from the window casts the chandelier’s shadow in the reflection, even though it's not visible in the actual scene. Additionally, I can’t hide the Rect Light from…
So a while back, the group I work with was going to switch to Modo, and the transition was mostly painless because you immediately were granted with a UI that asked what you wanted for camera controls and selection modes, as well as a few other things. We're using Max again, and now we're looking into Blender with 2.8…
I'm asking this question for curiosity, does anyone use Houdini as their main software instead of something else like Maya, Blender etc. ? And what is your opinion about it ? I'm especially interested in the modeling aspect of it and to hear your opinion about the new direct modeling tools ( the radial menu stuff ) and…
Do we have any folks here working on this? Regardless, at long last we're going to get a conclusion to the Longest Journey/Dreamfall series. It's been quite the wait for Funcom to finish dabbling about with (sadly under appreciated) MMOs. They're operating under a new name now, but it's apparently the core of the original…
Riva Games is an indie-feeling company with AAA-ambitions looking for talented people who work well in small creative environments. Every day brings new exciting challenges; everyone is involved in the creative process and engaged in multiple different sized projects. We are currently looking for* Programmers in various…
Okay, coming from Maya I used to work like this: Set up a hierarchy that consisted of a series of parent child relationships. Then I would hit a toggle button that would auto select the top most node in the hierarchy. I would turn this on and off as I worked. If I wanted to move a piece that was a child of another I turned…
Hi everyone! This is my first time posting so I'd like to say thank you for all the things you've helped me with so far. This place is awesome. My problem is a simple one but I can't seem to figure it out on my own. I want to display a .dds cube map in realtime in the 3ds max 2011 viewport using an .fx shader. The…