Hey guys, in Unreal Engine 5.4.4, I’m experiencing an issue where shadows that aren’t visible in the scene appear in the mirror reflection. A Rect Light coming from the window casts the chandelier’s shadow in the reflection, even though it's not visible in the actual scene.
Additionally, I can’t hide the Rect Light from reflections. Lowering its specular value causes the objects it illuminates to appear completely black in the reflection. I’ve tried multiple solutions, but I’m out of ideas at this point.
Is there a way to properly illuminate this room without using that Rect Light? In the reflection, I also notice significant flickering, especially in the shower area.(I'm using this Rectangular Light with Directional Light as well)
Besides that, reflections appear blurry when in motion. Could this be due to the engine version? In your opinion, which version provides the best reflections?
Thanks!