I have been working on a 3d model search engine for sometime. www.meshplorer.com It is indexing 3d models from several websites. I will be adding more websites very soon. 3d models can be filtered by price and formats. There is also a separate subcategory for printable 3d models. Any suggestions for improvements are…
@Eric Chadwick Hey! It's all just fixed densities now set dynamically via sliders/input boxes, I don't have subdivision levels yet but that's on the short list. I did some early experiments with instant meshes as an external tool dependency but the quality wasn't quite there, and you can't use the field/curve guides…
Here is my steam engine that i am working on currently. I am still playing around with texture colours, and trying to get the dirt/rust amounts correct. I also attached one of my main pieces of reference.
Remember that neat little dev team that made far cry? well here's Crytek's new engine crysis. apparently a dx10 based setup though I am not 100% sure about that part http://www.gamershell.com/download_12286.shtml
Hello, I'm doing the "[ame=" https://www.youtube.com/watch?v=SFHVafZKZA4"]Next gen asset creation[/ame]" tutorial and I want to know, the bend on maya will do any harm when I import the model to a game engine? Here is a screenshot from the bend gizmo
Just so you know up front: This Is A Job Posting In The United States (Florida, or New Jersey - Other States also Acceptable) _____________________________ A little background: Xyla Studios LLC. is a small off-shoot project from the same people behind Motion9Studios LLC. and our many iPhone Games (some silly, yes, but…
Just wondering if anyone has some technical knowledge of instancing in game engines. Do you only save on loaded mesh data? Are they treated as a normal draw call when rendered etc... Any other knowledge on the pros and cons of instancing. Thanks.
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
hello i have been struggling for long time to finish my studies, now i'm officially a Mechatronic engineer ! if you want something from the bottom of your heart, all obstacles are gone !