Hi, I wanted to ask if this is possible where u can select some faces using a black and white map like the Vol. Select modifier in 3dsmax. Is there anything like this in Blender?
Is there somwhere floating free example of human skin along with model ? I wanted to start working on realistic shader and I it would be cool to get an ready to go model with: 1. Normal map. 2. Color map. 3. Subdermal/Subsurface map. edit: I managed to find this: http://ir-ltd.net/infinite-3d-head-scan-released But it…
I am a dedicated artist who will meet any deadline. I am always looking for work so please email or PM me at anytime. My current website is www.erikshivner.com and it has links to my resume and LinkedIn profile. It also has a way to get ahold of me other then these forums. Please contact me if interested in hiring me for…
it shows sort of not great not terrible library pictures but whenever I try to generate something it's always blurry crap with sort of crazybumped normal map. Wonder if someone ever got a positive experience? Are there any magic words that could force AI to do it right ?
Hello all, When I have my model in Maya or 3Ds Max I have no discrepancies or problems along the UV islands on my model. But when I bring the model into Unity I get these funny dark shadows along the seams. I was wondering if anyone has encountered this problem before or could give me any ideas how to get around it?
So, I'm trying to make a tileable alpha in zbrush using the method wear you get a snap shot from the 2.5 canvas. The thing is when I go to use the 'tilde' key (~) to move the canvas about so i can fill in the gaps it doesn't let me. Anybody know what could be wrong or if anyone has experienced this. It's so frustrating :|
Would the glass just be a normal map with specular? -But how would you achieve that distortion/noise? If the glass is the normal map, how would you have the gaps between the green/blue hexagons and the holes within them as a normal map? (do you simply add 2 normal maps in material editor in UE4?) Thank you. It overlays on…
I noticed when playing GW2 that when looking at one of the legendary greatswords (ex: [ame=" https://www.youtube.com/watch?v=SbWI7WQD_TA"]Sunrise[/ame]) that a photo image within moves around when you move the character. Would anyone have an idea as to how they were able to do this?
Usually it's a layered approach. The main surface will be tiled and then extra information will be applied through decals and texture blending based on various masks - some of which will be unique, some will be tiled at different rates.