Hello all,
When I have my model in Maya or 3Ds Max I have no discrepancies or problems along the UV islands on my model.
But when I bring the model into Unity I get these funny dark shadows along the seams.
I was wondering if anyone has encountered this problem before or could give me any ideas how to get around it?
Replies
It seemed to be a combination of the two, changed the texture to normal and inverted the green channel.
it's worked brilliantly on the legs but i still got a seam down the middle, any thoughts?
If that's not it, I don't really know. Mirrored UV's and normal maps are always a bitch.
Cheers~