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How would you achieve this Texture?

Greg DAlessandro
polycounter lvl 6
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Greg DAlessandro polycounter lvl 6
Would the glass just be a normal map with specular?
-But how would you achieve that distortion/noise?

If the glass is the normal map, how would you have the gaps between the green/blue hexagons and the holes within them as a normal map? (do you simply add 2 normal maps in material editor in UE4?) Thank you.

example1_zps4260e12b.jpg

It overlays on top of the green/blue panels:
example2_zps4e86bed5.jpg

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