Oh, that's easy, they point into different directions and the brain mostly ignores one of the images. You can even tell your eyes which one to point at the object. Though it might be possible that they don't point at the object directly and the brain shifts the images around but that makes no sense biologically. Besides,…
I'm not sure if lowpoly AO is the sollution, as it seems he has baked parts seperately, so sub object to sub object AO is completely missing. you could definately paint some AO in there jett12, there are alot of pieces neighboring to eachother, but since you most likely baked them exploded they lack the AO that should be…
Tried and true methods for resolving bugs in Max... http://www.neilblevins.com/cg_education/file_crashing/file_crashing.htm The reason your normals flipped is because you mirrored or negative-scaled the model at some point. You can do this without penalty though, if you only mirror at the sub-object level (selected…
[ QUOTE ] I'm still waiting for the unwrap modifiers to let me edit multiple selected objects at once, the way you can with Edit Poly, but for UV's, and I think we requested that 4 or 5 versions ago. [/ QUOTE ] Harl, do you guys have Max 2008? You can unwrap multiple objects in 2008.
In 3dsmax 2k8 and higher there is hardly a need for helper pivot "objects" instead check out the "Working Pivot". Having an alternate pivot point thats only a keystroke away is a bit faster then setting up helpers. I'm not saying its a total replacement for helper objects but its another option in recent versions people…
I always have trouble with uving with good texel density so how do i map uv of different object with correct texel density without combining them i know when i combine them and unfold the TD will be correct but if i unfold them without combining the TD is bad i want seperate objects to bake normal map
hello I'm trying to make the object follow the curve that I made in maya and export the animation in ue4 but when I import the animation the constraint are not following so the objects is not flexing and following the curve. anyone know what I'm doing wrong and how to make it work the orange is maya and the white scene is…
Hi I'm sort of new to 3ds max and I was wondering what the various tools/ways someone would go about making their low poly object into a higher poly object? I have been reading a couple of the posts about the process for making an environment and almost all of them start out low poly then they say they make them higher.…
I'm trying to get the wireframe/shaded effect for my port. I got a few renders off successfully, but now all my wireframe objects are turning into black shapely blobs in the render. This isn't the first time I've had this issue. Can anyone help me with this? To achieve the effect, I'm using the duplicate object + push…
Hey I was wondering if anyone knows if and how you can transfer vertex normal data between too objects. I have two meshes that are the same vert count however one is triangulated and one is not. I need to take the vertex normal data from triangulated object and put it on the untriangulated one. I was wondering if anyone…