UVing with good texel density MAYA

roshankarel
polycounter lvl 2
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roshankarel polycounter lvl 2
I always have trouble with uving with good texel density so how do i map uv of different object with correct texel density without combining them i know when i combine them and unfold the TD will be correct but if i unfold them without combining the TD is bad
 i want seperate objects to bake normal map

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