Available on Fab and Gumroad Contents: 1. Introduction 2. Create Custom Materials 1. Introduction "Triplanar Projection Material Creator" enables you to easily create custom triplanar projection materials from any PBR texture set. It comes with a variety of premade materials that are perfect for quick prototyping in Unreal…
I've been trying to decide which of the two programs would be better for use with real time rendering for creating animated shorts and films, Blender or Unreal Engine 4? My goal is just to start learning how to animate, but I'm on a budget and don't have a high capacity computer for complex rendering, so I need to start…
Is Modo the only good renderer with rounded edges. Is it the only viable renderer that allows the Technique that Torfrick uses? Both for Highpoly rendering and optionally also lowpoly baking. Other render engines also have rounded corner shaders, but they all seem to have shading problems. Corona has dark edges and the…
Hi, I am looking for a game engine that has some advanced features when in comes to terrain sculpting and painting. I know this is kind of a weird question, so i will explain some more. Basicly what i want to do is be able to paint very fine terrain texture detail to a low poly heightmap. If you have ever played World of…
Bullshit. I've been working with Source for years now and it's still a pain in the ass even though I know it pretty thoroughly. Importing models and textures is more annoying than it should be and the only reason I like Hammer better than the UT3 editor is because I've been working with it longer and I know what all the…
MindOverEye Studio is looking for Los Angeles Area, on-site 3D Studio Max game/real-time artist with Unity Engine experience for a current project to start immediately. We are based in El Segundo and this is a short term contracting position. The responsibility of the artist will be retopo-ing high resolution CAD models…
All depends on what you're developing. I'd argue that engines like Unreal are deeply unsuited to quickfire events like jams. Maybe it'll improve in UE4, but the iteration time is just too slow as UE3 is geared towards large scale production, and flexibility comes first. Not sure if Unity is any better, not used it enough.…
A project I made for my thesis a while ago that I ported to 5.3. I used the original 1831 drawings to model it in blender, I filled the gaps with theaters of the same period and style, made the textures in substance designer and the rest in unreal engine 4.20 if I recall correctly. The lighting is baked in because I tried…
Hey, We are looking for a SENIOR LEVEL animator who is experienced in Unreal Engine's Animation Blueprint system to work with us. We have been working on various VR projects, mainly for entertainment. With one of our current project, we are recreating a major historical event in VR. The current project runs from January…
I don’t quite understand how hair cards work for real time
rendering in game engines. Can somebody please explain how a polyplane
translates into hair in a game engine? Does it work the same way grass does? Where you have some
geometric planes with an applied opacity map? (If that is even correct...) I ask because I used…