When I Bake Normals in Maya, which is awfully slow, the result is fine. In Substance Painter "Industry Standard", there seems to be a Bug. At least after reviewing this for a couple of days: All hard normals on lowpoly, split uvs on hard normals. Baked with average normals in SP and Maya wit hdefault settings. I reviewed…
@pior Also didn't have a drawing tablet at the time, actually still don't but currently looking at XPen's Artist 12 for what I want to do plus within budget of what is affordable. As for using AD to sketch with, well once I became comfortable dealing with each layer - masked curve grouping and various output settings this…
Hey guys, I am having a problem best described with pictures. Shadermap 2 (Blender looks the same): UDK: I am not resizing the image in UDK or anything. I don't know what is going on! Thanks, Benton
Hi, I recently started noticing pixel like boxes showing up whenever I move around in 3ds max. Does this mean my graphics card is busted? I'm attaching a screenshot that Highlights what I see.
Hi i got this wonderfull seem bug where the light hit the seems it does a big dent in my geo and its driving me crazy... right on top of the body.... any help polycount ur my only hope!
Hi I'm baking normal map everything is fine but the main problem is that I'm getting hard edges where my UVS are not stitched -I have applied one smoothing group on the whole mesh. HOW CAN I FIX IT... .
Hi guys I have recently exported my maps from SP but here you can see that I got only combined map for rough. metal. and AO. Any idea what is wrong with it.map name - C L_08___Default_OcclusionRoughnessMetallic