I'm not a user interface designer, but did once have an interest in going that route and did research into it, so I'll give my 2c. On the programming side: You'll probably want to start out by learning how to create animated HTML5 webpages, as it's become somewhat common to use web languages for games user interfaces these…
Weekly? Update #14 Hey Polycount, A while ago @Mythran gave us some feedback on Strawhart’s trees, and I just wanted to update you all on where we’re at, and share a write-up we recently did on the problems with our foliage: “We spent the week overhauling Strawhart's foliage system after we decided that our current tree's…
... and tells me he has a serious issue he needs to discuss with me, and he said it needs to be resolved today or im out. So i begin to go through my head and think about what the heck ive done wrong,and then he asks me "wheres your belt" and i respond oh im sorry i accidently forgot it at home, and then i ask him what is…
Got the bake pretty clean, low poly is sitting at 4k tris. I'll start texturing tomorrow. Screens are on their own sheet because I think I might want to do a flipbook/animated thing with them. Haven't decided, but if I want this done before the end of August I won't have time.
kerchak is my new character. i'll be working on him trying to improve my workflow and skills. i'm trying to improve my hi-poly skills (most of my work so far has been low poly) and i'm not going to worry so much about polycount as i usually do. this will also serve as a sort of wip/production blog. i sketched him out a few…
Hi so I was wondering if someone can help me in creating a growing tree system/cycle inside UDK. A tutorial or a link would be most appreciated or at least point me in the right direction since I have little to no knowledge about coding stuff.I can pretty much only do basic Kismet like toggleable light, doors etc. and…
Hey Polycount, been lurking for some time, finally mustered up the courage to post. So I've been messing around with Zbrush for a couple of months now, doing mostly sketches and studies, so I wanted to try my hand at modelling a character to see what I have actually learned. So here it is: The model so far with some…
Folds In Tris Facebook page Hey polycount! its been a while! I want to share something that I've been working on for a while. With Folds In Tris(FITS) we've developed a Digital Clothing store that allows for modularity and customization while maintaining high quality assets for use directly in your AAA game/film pipeline.…
Hey all. I'm venturing from mods to look at landing my first full time gig. I've worked in mods for many years and am wanting to finally break onto the scene. One point that was brought to my attention was that AAA studios are wanting to see maximum details (pushing even further than current in-game standards), so I…
Not a game. Currently doing it in Blender and 3ds Max Vray to make some nice shots. I think that using composite mats is better at least customization wise. Easy to mix together add a mask overlay and more variety before fed into material slots. If you have 1 material then you cant color correct it after material node. And…