I have been incredibly inspired by Chronos VR, and had some general questions for those of you more experienced than I. It seems that certain indie games execute a style that conveys detail with more stylized modelling and simpler, less noisy texturing(The Witness also does this). In the following screens, it seems that…
This is a Metra train car that I got inspired to make after riding it every day to college. My Process/ Postmortem: I started off with a high polygon version which to my surprise turned out not to be the hardest part of the process. The low polygon version was the challenge. It took hours of contemplation and planning. I…
Hey Polycounters, I wanted to get some practice in on zbrush and in particular organisc and tropical foliage with some swamp stylization. The tree's were created via zSpheres and hard surfaces in modular rock sets. I also created custom water shaders and fog planes for the water elements as well as foliage sets. I'd like…
Hey guys, Here is a new piece I am working on. It's a street corner for like an apartment building. I found some images of a couple New York buildings that I liked and went with it. The building was able to be broken down into modular pieces easily. Using a couple foliage props from the UE4 Kite Demo so as not to worry…
Hey guys quick question! I'm relatively new to UDK and I'm attempting a modular scene in it for a university project. I've imported one of my meshes, it's just a simple 12 tri chamfer box with some polys trimmed off. The idea is, I want to be able to re-use this mesh but with alternating materials in order to break up the…
Hi to all, I'm a solo developer with programmer experience but lack of expertise in graphics. I'm here to ask tip and help to improve my game graphics, more than technical from an "artistic" point of view. I can't explain why but there is something missing in the graphics, it looks just ok (maybe)... certainly it is not…
Hello everyone, I just finished up my three drones... the repair, support, and radar drones. I am happy with the way each of them turned out. I wanted to do some modular building with each of them and change up the textures for each drone. For the support drone I wanted to match the color scheme and look with the…
Pillow Castle Games Hello! We're a small indie team working on a first person puzzle game based on forced perspective. For more information about the game visit www.pillowcastlegames.com We're looking for an 3D artist to define the style and art guidelines and lead the creation of art assets. This should be someone who…
Download for free: http://www.polydust.com/free-3d-models/ • highly optimized, modular & versatile assets• each vertex was carefully placed by hand• more than 10 different high-end models• can achieve all sorts of different looks• ready for low & high-end mobile devices• ready for Oculus, GearVR, Vive, Daydream• great for…
I'm sure there are people, who have been using U4 for some time now, but I only got access a few days ago. I wanted to do something modular, so this space station/maintenance area was kind of a perfect oportunity to try out U4. So far I'm superhappy and impressed by how good this engine is! Never been easier importing…