I'm sure there are people, who have been using U4 for some time now, but I only got access a few days ago. I wanted to do something modular, so this space station/maintenance area was kind of a perfect oportunity to try out U4.
So far I'm superhappy and impressed by how good this engine is! Never been easier importing anything, and I've barely just scratched the surface of the new materials. How are your experiences so far? Something to show yet?
Also, does anyone know if I still have to invert the green channel of the normal map? I can't help but feel some of these normals are inverted, but I'm too tired and happy to bother now. If you can, try out U4, I know ...advertising, but I really like this engine!
Replies
3ds Max and Unreal Engine often need the green channel inverted if the normal map is coming from another application.
If the green channel is the wrong way some detail will appear to be inset instead of embossed, and there will be seams on UV edges.
Lighting is overkill (and there are no lightsources yet), but this is just to demonstrate the materials, really. From here on I can understand how these layered materials come into play. As nice as it is too have everything glossy, masking parts with different materials will be needed. But for now everything shines. Lovin' this engine more every hour ^^
Actually is a toggle to do it in the texture viewer so no need to even do that...
Hi,
where is a toggle in the texture viewer in U4? I have looked all over and can't seem to find it. Would be very handy indeed, especially in those early testing stages.
I made some moar props and started stuffing the scene. Textures aren't final yet, but I love the simplicity of making decent looking materials with U4 in no time. Fun engine!
civil version crate:
military texture (hahah):
barrels (white strip was changed a bit, but I got no screenshot):
So nobody else is making anything, or are you just too shy to show ^^?
Post something, bro!
https://www.youtube.com/watch?v=qOLdQ_byJxw
One thing, I always miss the little "view more" down arrow button in some menus. There is one here. The option is hidden until you click it.
Thanks! You' da man! That's why I never found it either. Well done hiding important stuff, EPIC. Heheh, at least it's not Cryengine, god bless.
@Joakim - nice to see someone working on blueprints (I suppose a blueprint was used). Did you use a heightmap to make the water run into the crevices? Or does it need geometry? Really cool! I haven't made anything fancy yet, not even placed a reflection actor or how they are called. I'll update again when I feel I have something new (+ complete) to show.
I really need to practice a bit with the lights and reflection actors. One weird thing about U4 is that it streams the textures in a not too great way. Maybe my texture is just too large (I tend to work large and scale down later). However, on this image
you see that the door is unsharp while the rest of the scene has already loaded; I found an option to force the texture to load, too,but left it for now.
Amazing to me is how well the normal maps read. I don't really see why I should use detail normals any more, if I can get this close and have that crisp detail in my regular normal map. Makes the shader cheaper, too. Still a damn great engine, if only I could light better and do it justice!
More Pics:
The plan is to flood this area next and make water spill through the doors and leak from the ceilings. Funny thing that Joakim posted something I could actually use, right now ^^
I am really bothered by the low subdivision on that wheel. I think I'm gonna add some for the next update. It's still a very light scene polygonwise. I should spend more on that silhouette.
So, I put something else in Unreal today, just to see how it looks (it was made for Cryengine, originally). I made a basic vertex paint materials (just blending between dirt and clean texture) and painted it this afternoon. It's not perfect, and I've been thinking about using tesselation on these walls to make them bulge like these old houses do. Anyway, no problems with U4 so far, just endless joy!
Oh - and this model never had a highpoly, so it looks really a bit bland, but I do like the overall shape.
https://www.youtube.com/watch?v=HSqlEjHVwYg