Hi everyone, I know it's already been asked a few month ago but I'm new to UE4 and trying to figure out something with translucent materials before I get further on texturing (please consider this is a technical question and that texturing is not done...). I'm making a modular scene and I have a trimsheet with transparent…
Hi, i've started to learn how to bake light this week, and have some other questions concerning performance and materials that i can't find info about. 1. What are those other colorful maps that you get when you bake lightmaps? it seems that there are 3 of them. 2. When you have modular pieces like a wall that have an…
Hello, I am an indie game developer starting a new project. I'm looking for an artist that has experience on the art style and view of the game I'm posting below. This game is called "I am Setsuna" and I am creating a game with similar art direction. I'm looking to have props and environment created in a modular fashion.…
Hello, everyone! I am working on a school project, and am running into some issues. (I'm pretty sure this is the right thread ._____.) Okay so here it goes: The assignment is: Make a sci-fi hallway, texture and slap into UDK for modular-art practice. I'm having baking issues with my wall...This is what my hi-poly looks…
https://www.dropbox.com/s/bl26735nqboh54m/Cabins_Error.jpg This is what happens when we build all in our UDK scene for our final level assignment project due in 1.5 days. Why this? The cabins are comprised of 2 texture maps, one for the rooftop/inner ceiling, window frames, floor and doorways, and the other texture map…
Well I decided I would start posting some of my architectural work. Currently working on a downtown city block kind of thing. It's going to be an older neighborhood but still very functional and sort of kept up but some decay to it. I will post a shot of one of the main buildings later with it assembled. Until then here is…
Hi, I am trying to create a some simple flat modular pieces but I cannot seem to find out how to render these. What I am currently want to make is a brick wall, it is flat but not a simple rectangle. I unpacked the UV's of this low poly model. I followed a tutorial and somehow I am missing something. It goes wrong the…
Hello friends, I want to introduce my new level with the industrial paсk ''Hangar'' game ready assets New update v 2.0 is available in the Asset store This update v 2.0 includes-Lods for geometry (handmade)-Colliders mesh (handmade and optimized)
Link to Unity Asset store This pack contains industrial building, modular…
So I've been working on making a modular wall panel, and I've gotten the model done. I then textured it and exported it to UDK, my textures work to some degree and look pretty decent to me (this is my first texture). But I'm having trouble getting the results I wanted. I want my wall to look very smooth and reflective,…
I have been incredibly inspired by Chronos VR, and had some general questions for those of you more experienced than I. It seems that certain indie games execute a style that conveys detail with more stylized modelling and simpler, less noisy texturing(The Witness also does this). In the following screens, it seems that…