Hey everyone!So I'm working on a personal project (I'm making the Indominous Rex Paddock from Jurassic World) to run on UE.But I just can't figure out how I would UV the walls of the paddock, I built it in a modular way like the real walls on the movie.Is one texture set enough for the walls? One segment of the wall is…
Aye Yo Polycount! I wanted to share my latest scene. I have been working on this project in my spare time and really wanted to share it with you all. I have both a breakdown of the scene and a tutorial on how I did procedural generation for foliage and grass in my scene. I couldn't find any tutorials on how to do this so I…
I have recently come across a problem that I have never encountered before. My UV shells are absolutely massive and do not fit inside the 0 to 1 space. I am trying to model a house to take into Unity. I set my modeling scale to meters and I didn't do anything at all to my UV editor (I assumed everything would sync up...).…
Hello, everyone. Hope all of you are having a great day. I've chosen Joe Gloria's concept art( https://www.artstation.com/artwork/BXRz ) to practice on making modular assets based on Sci-Fi design. This project will be a portfolio piece. In the current state of my project, the project is mixed with block out and finished…
Hello, my name is Jack Williams. I'm an English speaking 3D game artist, specialising in environments and prop creation. I'm currently seeking remote or in house work, freelance or full time. Portfolio: https://www.artstation.com/jackwilliams Contact: Jack.williams93.jw@gmail.com Skills - Hard Surface Modeling - Modular…
When I was looking at my other problem I thought of another question to ask. This is generally different than the other one so I made a new thread for it. Let's say I have the following example: Since the mesh's UV space isn't the entire square I can't place a tiling texture that will scale evenly across modular pieces. Is…
I was inspired to do a Sci-Fi environment after playinf Dead Space, so I thought I'd build some modular hallway chunks that could be cloned around to create a hallway. I created a high poly mesh first, and then used that to generate a normal and AO map for my low poly version. I'll be using the AO map as a basis for my…
Hello all. I am working on developing a road system for a title game taking place in a city using cryengine. I have made a modular road system. But it does not provide the diversity I am looking for. I want to be able to follow terrain and make random bends... etc. I also would like to attach some concrete curbs and…
Folks, I am curious for a long time. In that I can take the approach to creating textures in two ways and possibly more? I have seen it done and not sure what are the benefits, such as the amount of UV islands, texture space and resolution, etc. A picture is always good. :-) Here is one I use a lot for modular type…
Newish to environment modelling in games. I have read up on modular brick walls by Kevin Johnstone's, and this thread http://www.polycount.com/forum/showthread.php?p=1101338#post1101338 Great stuff. I'm trying to get my head round the work practices. I'm trying to create a brick building with corner stones and large stones…