I was wondering if there was a way to increase or decrease the tiling ammount of a texture in 3DO. Programs like Crazybump and Knald do this and it is such a usefull feature to have.
Morgan Campbell DeviantArt Portfolio Please contact me at morgancampbellbusiness@googlemail.com I'm looking for unpaid work in order to boost my portfolio and get some experience. I can do 3D logos, textures & models such as characters, vehicles, buildings etc. Please give my portfolio a view and drop me an email if you…
Can anyone explain the difference between Self-Illumination and Ambient for me? In 3dsMax's default material settings there are slots for Self-Illumination and Ambient textures (and a global Ambient value). Is there a conceptual difference between the two or is it just what 3dsMax chose to call them?
Trying to figure out how to make decent textures using Zbrush. Here is my first attempt so far and a more hand painted style. I still have a lot of work left to do on it but decided to post what I have now in case I am doing something way wrong. I messed around with poly painting on them a bit just to see how that would go…
When I get closer to static mesh when playing in viewport in UDK, my textures seem to pop. I suspect it is mip mapping, but when I look other maps, they don't seem to pop this close-or at least as noticeably. One of the frustrating things, it that it doesn't do it with every light build-and it doesn't seem to matter the…
Hi, Imcreating this thread as a place to post my work and get better at texturing. I'm very inspired by all the work that is posted on this website. You guys are great. This past two weeks I made an attempt on a rock material. I realise how hard it is, at least for me, but this is what I have so far. I'm thinking about…
Hi, so, I decided not to enter the contest, but I plan on using this model so i finished it. I went a bit "oversaturated" with the texture cause of style preference. anyway, here it is:
Is there a technical term for the practice of combining multiple light maps (AO, light, normal, etc) into a texture as varying overlays to improve the quality and capture detail?