Hey, I wanted to share with you my recently finished portrait project. It was a hair/FiberMesh study that turned into a "full" piece and exercise in realism. Sculpting done in ZBrush, Modeling/Retopology in MODO (and some Maya before I switched), Substance Painter and Designer for the textures. Final renders were produced…
Hey all, This was a personal project outside of my day to day at ILM. Based on multiple references online I created a face with the aim of giving it a feeling of life and expressiveness. In terms of type I ended up leaning a little towards Bonobo. I also wanted to stay true to elements that typical chimps have such as a…
Hey folks, I would like to know your opinion, which studios in the Europe you consider the best for employee? (colleagues, working atmosphere, cool projects et.c.) I'm asking this question because right now I'm working at one of major mobile game developers and everything seems fine except the fact that it mostly about…
Hi All, I recreated a scene from Mass Effect 3. It is currently only high poly objects. After discovering that this entire scene was created using tileable UV strips, I'm uncertain if I will progress forward or try an alternate approach. All comments and criticisms are welcome! REFERENCE/CONCEPT: HS Study: Feedback is…
Hi guys :) I have been studying facial anatomy over the last 3 weeks and wanted to reinforce all the the knowledge by sculpting a skull and putting in all the important face muscles. Here is the first wip for the skull. I would greatly appreciate some feedback. Especially if there are some obvious anatomical mistakes.…
*CURRENT PROGRESS* I have 2 separate male anatomy studies going in this thread. Red = school Green = personal *ORIGINAL POST* This is where I'm at so far: I'm only about 3hrs in and I know I've got a lot more to do, but I wanted to get some feedback from anatomy guru's on polycount before getting too carried away. I…
So I've started another Dishonored 2 facial study, really trying to nail down the art style today based on the reference image in the pictures. The top image is at the lowest subdivision level, and the bottom one where I am currently at. So far, I'm just trying to get down the basic forms and shapes as well as getting the…
So the main feedback I received at GDC was my facial anatomy needs work. So I'm going to continue to practice on them, while working on some more hardsurface work for my portfolio. Here is the first study it was just a quick sculpt trying to capture likeness. I didn't really want to waste a ton of time on the hair since…
Hello Everyone ! I hope I post this in the right place this time ^^ I'm currently working on anatomy study. I am working on having a good silhouette and good proportions before going any further. I wanted to do it in a different way this time, not sculpting the woman body with the detailed muscles in a T pose but I wanted…
Hi! The name's SimplyBlissful. As a beginner 3D artist, I'm looking to offer my services to those who want their 2D projects, realized to 3D! I'm only offering 3D-Modelling, so no UV unwrapping, texturing or rigging. I'm also not creating models with mouth meshes. What I require from you on this is a turnaround sheet of…