So the main feedback I received at GDC was my facial anatomy needs work. So I'm going to continue to practice on them, while working on some more hardsurface work for my portfolio.
Here is the first study it was just a quick sculpt trying to capture likeness. I didn't really want to waste a ton of time on the hair since I'm working on anatomy so I figured this was a good place to stop.
During the process I realize when I sculpt my faces all look like something out of Brink. I also have a hard time toning this down.