I have 2 separate male anatomy studies going in this thread.
Red = school Green = personal
*ORIGINAL POST*
This is where I'm at so far:
I'm only about 3hrs in and I know I've got a lot more to do, but I wanted to get some feedback from anatomy guru's on polycount before getting too carried away.
I haven't focused on the back at all really. I'm trying to hit all the large, and a bit of the medium, details before moving on.
Anyway, any help would be appreciated. I'm using Mara3D as my main reference.
I may not be the best source of advice, since I am also looking for critique on my first human character in my own thread, but I noticed one thing about this sculpt right away:
To me, his upper body and anterior look over-developed in comparison to his legs and back. Or rather, his leg and back muscles are very under-developed when compared to his arms and abs. I think you should try to get a better balance between the amount of definition that each muscle group has in relation to the others.
Thanks for the advice. I really wanted to make this guy less ripped anyway. I've only had about an hour or so more to work on him, but here is the direction that I'm going.
Hopefully someone who knows anatomy will spot this soon. Everything is starting to look 'right' to me, but I just don't know what I don't know.. you know?
pecs go under deltoid.
ankles are too wide...look at them from the back, they're huge. inner calf needs to go up. outer calf needs to flow down to ankle in one curve, yours stops about half way down the tibia.
neck is too skinny or head is too wide...a bit of both I think.
back still needs a ton of work. triceps are flat looking from the back. elbow is too pronounced.
Bring the arms more into a natural pose. The muscles are in a completely different contracted state when in T pose and its much harder to sculpt in, not to mention out of date.
beta_channel - thanks for all the crits! I will be bouncing back and forth between this guy and my homework on this thread. I've already applied your crits to my new sculpt. Thanks!
frell - I appreciate that! Although the teach has his study in T-Pose, I went ahead and drop his arms. We'll see if he gets upset about that.. sometimes teachers can be touchy.
In an attempt to keep polycount clean I'll just post more anatomy studies here. I started a new class and we will be working on the following:
Replies
Still haven't made it down to his feet or out to his hands. Those and his head will most likely be separate studies in themselves.
Looking for anatomy crits.
Thanks,
Tony.
To me, his upper body and anterior look over-developed in comparison to his legs and back. Or rather, his leg and back muscles are very under-developed when compared to his arms and abs. I think you should try to get a better balance between the amount of definition that each muscle group has in relation to the others.
Thanks for the advice. I really wanted to make this guy less ripped anyway. I've only had about an hour or so more to work on him, but here is the direction that I'm going.
Hopefully someone who knows anatomy will spot this soon. Everything is starting to look 'right' to me, but I just don't know what I don't know.. you know?
Thanks,
Tony.
ankles are too wide...look at them from the back, they're huge. inner calf needs to go up. outer calf needs to flow down to ankle in one curve, yours stops about half way down the tibia.
neck is too skinny or head is too wide...a bit of both I think.
back still needs a ton of work. triceps are flat looking from the back. elbow is too pronounced.
http://www.chromeexperiments.com/detail/body-browser/
that is your new best friend
great start though, keep going.
frell - I appreciate that! Although the teach has his study in T-Pose, I went ahead and drop his arms. We'll see if he gets upset about that.. sometimes teachers can be touchy.
In an attempt to keep polycount clean I'll just post more anatomy studies here. I started a new class and we will be working on the following:
Week 1: Anatomy
Week 2: Bust
Week 3: Clothing and Topology
Week 4: Textures
Here is my week 1 reference:
And here is my sculpt:
Any crits would be greatly appreciated.
Thanks,
Tony.
Thanks,
Tony.
*EDIT* still haven't started on the hands.
Thanks,
Tony.