Alrighty folks. I'm having issues with Max 2013 and rendering normals. All I'm doing is displaying these via normal bump. Same model, same texture. Any reasons why Max 2013 would display these so differently from Max 2011? Thanks! (I also have Nitrous and Gamma turned off for 2013) Max 2013 Max 2011
I realise that the SMB format is supported in max, but is there a script to link XNormal and max? I see that XN can be launched from the command line using XML files. Has anyone written a launcher for max?
I found this script, and it works find (kinda), but is there a NATIVE function in 3DS Max that does this? I am using 3DS Max 2011. http://www.scriptspot.com/3ds-max/scripts/pivot-2-edge