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Max 2013 normal rendering errors

polycounter lvl 11
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mospheric polycounter lvl 11
Alrighty folks. I'm having issues with Max 2013 and rendering normals. All I'm doing is displaying these via normal bump. Same model, same texture. Any reasons why Max 2013 would display these so differently from Max 2011? Thanks!

(I also have Nitrous and Gamma turned off for 2013)

Max 2013
QDqxs.jpg

Max 2011
prtN8.jpg

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