They count 3d Studio from MS-DOS as 3ds Max? "MAX" was the windows version.
I started with kinetix's 3ds Max in windows, 1997 (but i used the ms-dos version too).
We are getting old... oh man I used to use a lot Truespace and Lightwave.
I agree that that's a making a big assumption. 3Ds max was a completely different program to 3d studio. You couldn't even use a mouse in 3d Studio but max had all the modern features like a modifier stack and mouse viewport movement.
I started with 3dstudio and used version 1.0 of max.
Wait what. We used a mouse in 3dstudio DOS. IIRC we had to do some goofy trickery with DOS memory and crap.
Anyhow I started in whatever version was there in late 1991. Most memorable was moving our pipeline to the first version of Max, from DOS, and doing it mid-project, while outsourcing for Westwood on Blade Runner. That was fun.
Wait what. We used a mouse in 3dstudio DOS. IIRC we had to do some goofy trickery with DOS memory and crap.
Anyhow I started in whatever version was there in late 1991. Most memorable was moving our pipeline to the first version of Max, from DOS, and doing it mid-project, while outsourcing for Westwood on Blade Runner. That was fun.
What I meant was there wasn't interaction with the mouse. From what I remember there was a lot of typing stuff into the keyboard instead of dragging with a mouse.
I checked the videos and everytime they want to do something (eg: loft an object) it involves bringing up a dialog box that requires keyboard input. That's how I remember it. There's very little interactive mouse control over anything. When 3ds max came out you could select faces and drag them around in the viewport and add modifiers and real-time adjust the values - that's the sort of thing I mean.
Hmm... according to that history Nitrous was introduced in Max2011, is that really true? It's the last version I used and I do recall at the office we skipped several updates because nobody wanted to deal with being a beta tester for a new viewport in production.
Anyway, Softimage 3D on SGI (at Uni) was my entry into the fold but I do recall playing with that 3D Studio DOS as well. I only really clicked with 3D though as soon as I found Nendo. And Max 4.0 was the first one I used seriously, not the least because some of the modelling features from Nendo had been ported over as a script) - edgeloops, edgerings, connect/divide, expand selection - that stuff wasn't possible earlier. http://www.scriptspot.com/3ds-max/scripts/meshtools
There's a few things in there that don't fit my memory of events.
I amuses me that they've completely ignored max 5 despite that being the version in which RTT was introduced (it's okay though, anyone who used it would probably rather pretend it never happened)
I'm pretty confident biped was there earlier than max 4 ( i'm sure i remember using it on 2.5 ) CAT wasn't fully integrated iirc until max2012 (after they bought softimage out) although the plugin was available before that
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"MAX" was the windows version.
I started with kinetix's 3ds Max in windows, 1997 (but i used the ms-dos version too).
We are getting old... oh man I used to use a lot Truespace and Lightwave.
I started with 3dstudio and used version 1.0 of max.
Anyhow I started in whatever version was there in late 1991. Most memorable was moving our pipeline to the first version of Max, from DOS, and doing it mid-project, while outsourcing for Westwood on Blade Runner. That was fun.
And I also learned Alias/Wavefront Power Animator (which later became Maya)!
I am.. so.. old
Aging like fine wine, but i agree, i hear it happens with time.
I amuses me that they've completely ignored max 5 despite that being the version in which RTT was introduced (it's okay though, anyone who used it would probably rather pretend it never happened)
I'm pretty confident biped was there earlier than max 4 ( i'm sure i remember using it on 2.5 )
CAT wasn't fully integrated iirc until max2012 (after they bought softimage out) although the plugin was available before that