thats the same as the cintiq 21" software. On reading this thread I had a look at mine briefly and could not see the option to bind to keyboard, just to modify the buttons of the cintiq itself.
pretty cool man. I like the idea of a monocle, but you'd have to modify his face to be more like your drawing to make it work. As it is, your model has no cheekbones
Hey there, quick background on me real quick, and then on to my question to the professionals and hardcore enthusiasts =) I'm primarily school and self taught for Maya, and have been working on an independent project with some colleagues for the last 8 months or so, on something that is quite exciting and I look forward to…
This is the tutorial: "One Crazy Trick for LOTS of Effects in Blender" I added a subsurf modifier and then a displace that only works on the z axis. I think I like the subsurf 2 the most
Hey guys I know this thread is old but I couldn't resist since its such a great project. I ended up making this modified sledge hammer and would love to get some feedback on it.
I started to use again 3D Max, but this time, i will stick with it. Here is my problem for now. http://postimg.org/image/g1e8bw4fz/ Black polygon, How to fix it? I tried with Normal modifier but it is still there
In 3Dmax7 with Edit Mesh if I right click to properties and get the poly count and then add an edit poly modifier it cuts the triangle count in half. Whazzup with dis? What is the correct count? thanks
I understand that Houdini is very flexible and procedural. (Advanced/flexible version of max modifiers?) But can and should it be incorporated in character modeling workflows and hard surface modeling? Or is it more for procedural level design and FX at the moment?
how would i go about generating a array of view layers, that all have a certain prefix in MEL. trying to modify a script that exports the contents of my view layers to separate files, to only work on layers that are prefixed with "XN".