Hi! I am a 3D modeler and currently wish to start a team to create a car combat MMO game. Will be similar to the Twisted Metal series but with many new features and many other functions! I will be making all the 3D models needed including building, roads, props, NPCs and weapons. However, I need some people to help me with…
What's up guys. Had a quick question on Cavity Maps. I currently use cavity maps to make my spec map pop out more, but is it useful to use cavity maps on top of diffuse, say overlay or screen blending mode? I've done some tests and can't find the right blending mode on which to set the cavity over the diffuse, but I've…
I've plugged in the textures created from Quixel Suite to the respective material nodes in UE4 but for some reason the texture comes out super shiny. I've read posts about others having the same issue and I've deselected sRGB for my spec/gloss maps and changed the nodes to Linear Colour however the texture doesn't change…
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal project. The development is completed, but needs upgraded, static 3D models for two wall sets -- a town and a dungeon. The game can be played in either 2D mode or 3D mode, and the 2D artwork is completed, so the 3D art…
Alrighty! Back to business. After dealing with my kayak scene for the previous exam I gained quite a lot of knowledge as how to handle water.. so I redid most of my shader and got this effect: I think I could sit there and stare at it for a looong time. Probably will keep this angle for videos. If only I could keep those…
I finally got tired of waiting for someone responsible to do something about this. ***WARNING*** artist writing code - prepare for your computer to be irreversibly damaged. If you have ever tried bringing vertex colors in from Blender - you will quickly run into the issue of no vertex alpha - until now! This is a two part…
I'm having a bit of trouble with a model I made and having it set up in Hammer, and viewable in the Model Viewer. My model looks like this, and looks like the following after compiled: http://img41.imageshack.us/img41/8007/finishedcoatrack.png http://img233.imageshack.us/img233/9671/strange.png *I should note that even…
Here I am at it again and I brought a friend along for the ride. Yung is helping a lot by building the mechs for my second and his first indie game using Unity! So what is B.U.R.N? Burn is an action/mech battle game that puts you in the seat of a B.U.R.N unit. Members of B.U.R.N take on other mechs be that they are…
Hey all, So I've recently purchased Shader Forge for Unity and have been testing it out. Our current project involves a vertical gradient shader similar to the style you see in Monument Valley (totally different art style, just looking for a similar gradient effect!). So far I've been able to get it working that it uses…
hey thanks for the replies :q didnt realise you could use code from UT3 in UDK, that will help a lot. The Raptor from UT3 would be a good point to start from. I should be able to use the Raptor Code to make my own custom Vehicle class where I can adjust the movement and weapons controls accordingly? if I need to set up an…