Hi Guys, I have been working on a greeble generator for Unity and Blender, here is the Unity version, available in the assestore. https://www.youtube.com/watch?v=s5-dhTqoaxA&t=3s What It Does: Two-Layer System:
The tool generates details in two layers: the First Layer creates the base greebles directly on your target…
The vertex blending can be kind of expensive, it requires verts wherever you plan to blend, you can save the tris/verts and use a simple B/W map as a mask. There are a few options and you don't ways need verts. But it depends on what app/engine you decide to do the final scene in as to what methods will probably work best.…
Hey guys, I am no longer actively developing this, but as there's a lot of interest in it I decided to release the source files for the last version I worked on some months ago. Feel free to pick it up and continue dev and add features. The script has 2 functions, the workplaneon and workplane off commands. Basically…
I just ready this and I might haved missed it if mentioned, but it would be nice Normal Map generation tools that are friendly for game art, ie you could flip normals whatever way you want and you could easily tell the baker the way you want things mirrored. Realtime shaders that support mirrored uvs. A more streamlined…
ROCKSTAR NORTH, the award winning developer behind Grand Theft Auto, is looking to expand their experienced and talented teams working out of the studio in Edinburgh. For the successful candidate we offer a highly competitive salary, a working environment second to none and an extensive benefits package. At Rockstar North…
I have been working with a fair number of multisub objects lately, I also work with groups a fair amount and have had problems exporting things if they weren't first detached from a group. Also I use the 3point shader for everything and multisub objects wont export correctly if you don't use a standard material. To get…
Leading Southern California developer seeks a Tools Programmer for PSP Location: West Coast, Southern California Leading game developer on the West Coast is seeking the best and brightest game developers in the games industry to help build their pipeline for their next generation platform. They are now moving into full…
I have another project going on which I would like to show so far in todays snapshot. My current job is to produce 7 city buildings with complete props and city set like pavement, vendor carts and so on. Goal is to take some beauty renders to show the capabilities of the engine as good as possible plus what can be done…
Eidos Montreal is currently looking for 2 Technical Artists (on 2 different projects). This is a full-time, permanent position located at our Montreal Studio. Responsibilities: * Develop new techniques and processes to solve visual effect production challenges; * Innovate and solve artistic technical issues for tool…
I made a giant mess of things with my Max files. Briefly, I was and still am, having some Maxscript start up issues in Max 2012. Originally, I'd boot up Max and the Maxscript would shoot me an error report. As you'd imagine this was frustrating. I thought maybe uninstalling would fix it. While I was at it I figured I'd…