Details of project posted in: http://www.polycount.com/forum/showthread.php?t=153011 I am searching for person that will explain us the workflow (not do the work, find proper workflow and explain us) for following: - texture modular pieces of cave with tileable texture - create proper maps and material setting in Unity 5…
I love this show. A while back I blocked out the ship and I think I’m going to pick it up again. You gotta make stuff for YOU, ya know? :D This as fun as hell to work on, and I think it will continue to be as long as I’m a fan of the series…which will be Fo-EVA <3 The level is totally playable in Unity 5, and my plans are…
I love this show. A while back I blocked out the ship and I think I’m going to pick it up again. You gotta make stuff for YOU, ya know? :D This as fun as hell to work on, and I think it will continue to be as long as I’m a fan of the series…which will be Fo-EVA <3 The level is totally playable in Unity 5, and my plans are…
Hi there, I've been trying to get my characters to export with their animation in tact for my game. I've been trying to make a habit of exporting my stuff to FBX to work with in Unity for when I have to work with people on other projects. However, every time I export my animated model, I run across a series of errors that…
Hello everyone, I'm quite new to the whole texturing world (Even though I have worked on games a lot in the past, but never for textures) So Now my goal is to stop this irrational fear of textures and make them while improving my skills. Here are my latest attempts at rock face textures, as well as a shader i built in…
About The Studio: 2 Old Men Studios is a passionate team that is always looking to bring in quality new talent. Despite the studios name there are far more than 2 members and none of us would class ourselves as old. We are however a studio, so we at least tick one of the boxes of our name. The goal of 2 Old Men Studios…
You could try beveling. Just offset the center to 1 or -1 to preserve the initial edge range, and switch it over to use SI units instead of being relative. I don't think the width ends up being completely the same, but to the naked eye it looks pretty close. I also wouldn't be surprised if this would be simple to set up in…
Well we can assume that those that are posting here are doing so from a PC so would probably be more interested in HL2 over Halo 2. However there are far more counsel players than there are PC based players so from a shear numbers point of view Halo will probably sell far more initial units on release date.
Hi All, I want to create a static mesh in Blender for my environment in UE4 with real metrics applied. What I mean is I want a piece of modular wall to be 2m long in game. I found information that 1UU = 1cm and this works correctly. I mean when I export as FBX a piece of wall with length 200 cm it has 200UU in UE4 although…
I am 31 and just stepped my foot in this industry after learning by myself for 4 years, coming from a totally different background. For level design you can try learning ue4 or unity. Unity is more common for game studios but ue4 is easier to use if you are not a programmer. Ue4 also branches a bit more to other areas like…